
Players could Program blocks in order to do anything, ranging from pressing on a block to make it turn a different color, to making working cars & mechs. Its primary focus was that players could create worlds and create anything their heart desired, ranging from walking robots, to art showcases, and stories. Durand and A.Blocksworld was a 3D sandbox game developed by Boldai & published by Linden Labs for mobile devices & later desktop devices. Szeliski et al., A Comparative Study of Energy Minimization Methods for Markov Random Fields with Smoothness-Based Priors, PAMI, 2008 Belongie, End-to-end Scene Text Recognition, ICCV 2011 Matlab Toolkit for Distance Metric Learning

Online-batch strongly convex multi kernel learning. Yuen, and Antonio Torralba, Nonparametric Scene Parsing via Label Transfer, PAMI 2011į. Nonparametric Scene Parsing via Label TransferĬ. Histograms of Oriented Gradients for Human Detection.
#THOMAS BLOCKSWORLD WINDOWS#
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Image Denoising,Image Super-resolution, andImage Deblurringĭ. Narasimhan, Detecting Ground Shadowsin Outdoor Consumer Photographs, ECCV 2010 Schmid, Groups of Adjacent Contour Segments for Object Detection, PAMI, 2007 Zhang, “Robust Sparse Coding for Face Recognition,” CVPR 2011 Robust Sparse Coding for Face Recognition Ho, and M.-H.Yang, Visual Tracking with Histograms and Articulating Blocks, CVPR 2008 Visual Tracking with Histograms and Articulating Blocks Reid, Tracking using Pixel-Wise Posteriors, ECCV 2008 Susstrunk, SLIC Superpixels, EPFL Technical Report, 2010Ĭ. Malik, Object Detection Using a Max-Margin Hough Transform. Matlab Functions for Multiple View Geometry Structure from Motion toolbox for Matlab by Vincent Rabaud Bayesian deblurring with integrated noise estimation, CVPR 2011 Non-blind deblurring (and blind denoising) with integrated noise estimation
